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<title>munim's CGPortoflio Gallery</title>
<link>http://munim.cgsociety.org/gallery/</link>
<description>munim's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>White Hound</title>
	<link>http://munim.cgsociety.org/gallery/947592</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g24/340324/340324_1294495901_small.jpg"><br><br>This is my personal project and during the learning of Digital painting I made it. This Character is from Z Brush default. I modify it to the desired look of a Hybrid breed of white Hound. This species usually found in Pakistan. I sculpt it and then paint it with the brushes using poly paint method. Then Back to Maya 2009 and make Eye balls, Chain and mesh for Hairs (Mustaches and eye brows). SSS and other Shading, lighting and rendering is done by Mental Ray and Maya.]]>
	</description>
	<pubDate>Sat, 08 Jan 2011 08:11:44 +0000</pubDate>
	</item>
	<item>
	<title>Bankay Mian</title>
	<link>http://munim.cgsociety.org/gallery/947595</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g24/340324/340324_1294497708_small.jpg"><br><br>This is Bankay Mian. It is the main character of Qawali series of Express Channel. I make it just believable by using Mental Ray's unique SSS Shader and just correct some previous maps and did lighting and render it through Maya.    ]]>
	</description>
	<pubDate>Sat, 08 Jan 2011 08:41:50 +0000</pubDate>
	</item>
	<item>
	<title>Bnkay Mian Side</title>
	<link>http://munim.cgsociety.org/gallery/947596</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g24/340324/340324_1294497913_small.jpg"><br><br>This is Bankay Mian. It is the main character of Qawali series of Express Channel. I make it just believable by using Mental Ray's unique SSS Shader and just correct some previous maps and did lighting and render it through Maya.    ]]>
	</description>
	<pubDate>Sat, 08 Jan 2011 08:45:14 +0000</pubDate>
	</item>
	<item>
	<title>Vehicle Studio Setup</title>
	<link>http://munim.cgsociety.org/gallery/781866</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g24/340324/340324_1246617924_small.jpg"><br><br>I make this vehicle studio setup in 3DS Max 2010 and Render it with Mental Ray. I would use 5 sky portal Lights for Reflections and illumination. Materials are mostly A &amp;amp; D and MR Car Paint Shader for vehicle body. Textures of course in PS and do some D.O.F in Digital Fusion.]]>
	</description>
	<pubDate>Fri, 03 Jul 2009 05:45:27 +0000</pubDate>
	</item>
	<item>
	<title>Image Base Compositing</title>
	<link>http://munim.cgsociety.org/gallery/771015</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g24/340324/340324_1244133884_small.jpg"><br><br>Using Panorama Image for environment and production shaders of Mental Ray with 3DSMax. I made it for mindstorm studios.]]>
	</description>
	<pubDate>Thu, 04 Jun 2009 11:44:48 +0000</pubDate>
	</item>
	<item>
	<title>Ship Deck</title>
	<link>http://munim.cgsociety.org/gallery/805752</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g24/340324/340324_1252650844_small.jpg"><br><br>This scene is for an I_Phone Game Level. I do it for mindstorm studios. I rearrange the camera and place the props which I used in that scene and make a render in Mental Ray. A Little bit CC with Fusion and some darks painted in PS.]]>
	</description>
	<pubDate>Fri, 11 Sep 2009 01:34:06 +0000</pubDate>
	</item>
	<item>
	<title>King's Treasure</title>
	<link>http://munim.cgsociety.org/gallery/805759</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g24/340324/340324_1252652911_small.jpg"><br><br>This is a Lighting Challenge held by cgsociety.com and organized by Jeremy Brin. I participated in it but not in the winner list. There are a lot of senior people whom have excellent work. It is rendered in Mental Ray using 3DS Max and CC in Fusion.]]>
	</description>
	<pubDate>Fri, 11 Sep 2009 02:08:35 +0000</pubDate>
	</item>
	<item>
	<title>Swimming Pool</title>
	<link>http://munim.cgsociety.org/gallery/805755</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g24/340324/340324_1252651767_small.jpg"><br><br>This scene is an online competition on a website. The rule was to make the two different angles. Unfortunately I was ill and got with a viral infection and could not continue that challenge. This image was rendered before. And it is rendered with Mental Ray and CC in Fusion.  ]]>
	</description>
	<pubDate>Fri, 11 Sep 2009 01:49:29 +0000</pubDate>
	</item>
	<item>
	<title>Vehicle indoor setup</title>
	<link>http://munim.cgsociety.org/gallery/771014</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g24/340324/340324_1244133561_small.jpg"><br><br>Indoor Vehicle setup in Mental Ray using 3DSMax. <br />
With Correct Day time lighting Exposure match.]]>
	</description>
	<pubDate>Thu, 04 Jun 2009 11:39:23 +0000</pubDate>
	</item>
	<item>
	<title>Vehicle environment setup</title>
	<link>http://munim.cgsociety.org/gallery/771012</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g24/340324/340324_1244133327_small.jpg"><br><br>It is a Vehicle setup using an Image and composite with mia_x_Mat of Mental Ray using 3DSMax....]]>
	</description>
	<pubDate>Thu, 04 Jun 2009 11:35:30 +0000</pubDate>
	</item>
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